Helius'

The world behind the program

The origin of Helius'

The eight parts of the story about the Helius' idea

Mobirise

Part I  The Minoan civilization

The stunning arts, games and harmonious vision of Nature.
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Mobirise

Part II  Ancient Greek Paideia

The perfect way to educate people.
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Mobirise

Part III The Mechanical Age

Mechanization of logical calculus.
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Mobirise

Part IV From Psyche to Intelligence

Human mind as the Universe. Learn more...

Mobirise

Part V Feedback to the Nature

Cybernetics and artificial intelligence: a holistic vision of nature, mind and machine
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Mobirise

Part VI The computer age

From calculations to modelling environment
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Mobirise

Part VII The Global Network

World Wide Web?
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Mobirise

Part VIII Personal Device

An intelligent sputnik for every human
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PRINCIPLES

Minimalism and functionalism: every thing has a value and can be used at any time.
All visuals are synthesized from primitives and noises.
In mode: find/solve opposite Out mode: learn/create.
Time based oblivion like a organic memory.
All things evolving from simple to complex.
Improvement based on holistic thinking.

DESIGN RULES

Refactoring is performed continuously as the code becomes more complex.
Imbedded visual design code adapt for all size iOS devices.
Dynamic memory: hide or remove not used elements.
All elements may be reused through the application.
Organic code without external frameworks.
Simple in visible forms, complex behavior.

The evolution of Helius' science and technology

  • CORE - HAL mind system (1.0), Time oblivion memory model (1.0), Human achievements model (1.0), IQ formulation rules (1.0), Task abstract model with adaptive complexity (1.0), Dynamic task set for mission (1.1 1.4), HAI emotion system (1.2), Dynamic allocation for scenes (1.6)
  • VISUAL - FIVE visual components (1.0), Adaptive screen design formulation (1.0), Time based sky landscape (1.0 1.3), Dark/light background color subsystem (1.0 1.8), Design code (1.2), Live motion pattern (1.2), Task pictographs (1.5 1.9), Art background (2.4), 3D scenes (2.8), Shaders (3.2)
  • SOUND&MUSIC - MIDI motif AI composer (1.0 1.3), Sound environment technology (1.3)
  • SOCIAL - Multi peer game protocol (1.0), Grades of competence (1.2), multilingual interface (1.0 - 1.4), Game Center (2.0 2.12 3.0)
  • OTHER - Haptic feedback (1.1), Version info sybsystem (1.1), Geolocation (1.3), Device motion detect (1.5), Compass mode (1.7), Simple mind games (2.3)

Version table

Version, date Size Scenes Models Abilities Complexity Language Features
1.0. 2018-05-0518.02+46241242Core design and technologies
1.1. 2018-06-0418.12+57261462Dynamic task set, Version system info
1.2. 2018-07-0719.82+68281822Color emotion model, grades, live motion pattern
1.3. 2018-07-2919.22+69282143Motif AI composer, sound landscapes, geolocation
1.4. 2018-09-0619.62+711302604Dynamic model allocation in memory
1.5. 2018-09-2719.62+712312784Dynamic background, live pictographs
1.6. 2018-11-1020.33+713312984IQ session mosaic scene
1.7. 2019-01-2219.65+815313454New onboarding, the Day and Night World map
1.8. 2019-02-1020.27+815+1313454Game of Life, hidden utility mode
1.9. 2019-03-0420.38+816+1313574Art gallery
2.0. 2019-05-0520.38+817+1313764Game Center Leaderboard
2.1. 2019-05-3020.38+818+1313984Helius' notebook's progression
2.2. 2019-06-1720.68+819+1324144Nineteen puzzle & games
2.3. 2019-07-0620.88+819+2324144Hevis becomes interactive with descriptions
2.4. 2019-08-1720.98+820+2324444Art background algorithms
2.5. 2019-09-1420.98+821+3324684Equinoxes and solstice
2.6. 2019-10-0619.48+822+3334894+ combinatorics as ability field
2.7. 2019-11-2319.48+822+4334904+ another memory game
2.8. 2019-12-3020.79+823+4335144+ first 3D game
2.9. 2020-01-0820.79+823+5335164The first serious system bug found and fixed :)
2.10. 2020-02-0820.89+823+6335184New mIQ score for simple games
2.11. 2020-02-2220.89+824+6335434Helius' people on the world map
2.12. 2020-03-1220.89+824+7335444Game Center Achievements
3.0. 2020-04-0220.79+825+7335654The first game for the upper grades
3.1. 2020-07-0720.810+825+8335654The Sudoku game
3.2. 2020-06-2421.010+825+8335694Shaders for 2D scenes
3.3. 2020-07-2322.610+825+8335694New extended sound set
3.4. 2020-09-0322.710+826+8335904New puzzle game
3.5. 2020-10-2623.410+827+8346124The first strategy mini-game
3.6. 2021-01-0623.510+828+8356344New 3D IQ game
Showing entries (filtered from total entries)

Timeline

10 June 2011                           

The first record on the concept book

Early concept had a code name "Adaptive

Learning 

System  "

25 August 2017                           

Start of developing Helius' app for iOS

Apple xCode, Swift, version 3.2

28 February 2018                       

 helius.one

The landing page

5 May 2018                         

 Helius' on the App Store

version 1.0

5 May 2019                         

Helius' Music channel

and app's version 2.0 with exciting features

21 September 2020

Hi Programming Language

The language for human and AI communication

02 January 2021                         

Anthropology of intelligence

The Facebook page: discover more about humans, intelligence and mind

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